📜  在Python中使用 Pygame 进行二进制搜索可视化

📅  最后修改于: 2022-05-13 01:55:00.730000             🧑  作者: Mango

在Python中使用 Pygame 进行二进制搜索可视化

通过可视化可以很容易地理解像二分搜索这样的算法。在本文中,已经实现了一个可视化二进制搜索算法的程序。图形用户界面(GUI)是使用 pygame 库在Python中实现的。

方法

生成随机数组,使用任何排序算法对其进行排序,并用条形填充 pygame 窗口。条是垂直的直线,代表数组元素。

  • 将所有条形设置为绿色。
  • 使用 pygame.time.delay() 来减慢算法的速度,这样我们就可以看到搜索过程。
  • 实现一个计时器以查看算法的执行情况。
  • 操作使用 'pygame.event.get()' 方法执行,该方法存储用户执行的所有事件,例如开始、重置。
  • 蓝色用于突出显示与找到的键相等的条。
  • 橙色突出显示左右栏。

下面是上述可视化器的实现:

Python
# Python implementation of the
# Sorting visualiser: Insertion Sort
  
# Imports
import pygame
import random
import time
  
  
pygame.font.init()
startTime = time.time()
  
# Total window
screen = pygame.display.set_mode(
    (900, 650)
)
  
# Title and Icon
pygame.display.set_caption(
    "BINARY SEARCH VISUALISER"
)
  
# Uncomment below lines for setting
# up the icon for the visuliser
# img = pygame.image.load('sorticon.png')
# pygame.display.set_icon(img)
  
# Boolean variable to run
# the program in while loop
run = True
  
# Window size and some initials
width = 900
length = 600
array = [0]*151
key = 0
foundkey = False
  
arr_clr = [(0, 204, 102)]*151
clr_ind = 0
  
clr = [(0, 204, 102), (255, 0, 0),
       (0, 0, 153), (255, 102, 0)]
  
bigfont = pygame.font.SysFont("comicsans", 70)
fnt = pygame.font.SysFont("comicsans", 30)
fnt1 = pygame.font.SysFont("comicsans", 20)
  
# Sorting Algorithm: Heap Sort
def heapSort(array):
    n = len(array)
      
    for i in range(n//2-1, -1, -1):
        heapify(array, i, n)
      
    for i in range(n-1, 0, -1):
        array[i], array[0] = array[0], array[i]
        heapify(array, 0, i)
  
  
def heapify(array, root, size):
    left = root*2+1
    right = root*2+2
    largest = root
      
    if left < size and array[left] > array[largest]:
        largest = left
      
    if right < size and array[right] > array[largest]:
        largest = right
      
    if largest != root:
        array[largest], array[root] = array[root], array[largest]
        heapify(array, largest, size)
  
# Function to generate new Array
  
  
def generate_arr():
    for i in range(1, 151):
        arr_clr[i] = clr[0]
        array[i] = random.randrange(1, 100)
    heapSort(array)
  
  
# Initially generate a array
generate_arr()
  
# Function to refill the
# updates on the window
def refill():
    screen.fill((255, 255, 255))
    draw()
    pygame.display.update()
    pygame.time.delay(200)
  
  
def binarySearch(array, key):
    left = 0
    right = len(array)-1
      
    while left < right:
        arr_clr[left] = clr[1]
        arr_clr[right] = clr[1]
        refill()
        refill()
        mid = left+(right-left)//2
          
        if array[mid] == key:
            arr_clr[left] = clr[0]
            arr_clr[right] = clr[0]
            arr_clr[mid] = clr[2]
            return 1
          
        elif array[mid] < key:
            arr_clr[left] = clr[0]
            left = mid+1
          
        else:
            arr_clr[right] = clr[0]
            right = mid-1
        refill()
    arr_clr[left] = clr[0]
    arr_clr[right] = clr[0]
    refill()
    return -1
  
  
# Function to Draw the array values
def draw():
      
    # Text should be rendered
    txt = fnt.render("SEARCH: PRESS 'ENTER'",
                     1, (0, 0, 0))
      
    # Position where text is placed
    screen.blit(txt, (20, 20))
    txt1 = fnt.render("NEW ARRAY: PRESS 'R'",
                      1, (0, 0, 0))
    screen.blit(txt1, (20, 40))
    txt2 = fnt1.render("ENTER NUMBER TO SEARCH:" +
                       str(key), 1, (0, 0, 0))
    screen.blit(txt2, (600, 60))
    text3 = fnt1.render("Running Time(sec): " +
                        str(int(time.time() - startTime)),
                        1, (0, 0, 0))
    screen.blit(text3, (600, 20))
    element_width = (width-150)//150
    boundry_arr = 900 / 150
    boundry_grp = 550 / 100
    pygame.draw.line(screen, (0, 0, 0), (0, 95),
                     (900, 95), 6)
  
    # Drawing the array values as lines
    for i in range(1, 151):
        pygame.draw.line(screen, arr_clr[i],
                         (boundry_arr * i-3, 100),
                         (boundry_arr * i-3,
                          array[i]*boundry_grp + 100), element_width)
    if foundkey == 1:
        text4 = bigfont.render("Key Found. Press N to Reset Key", 1, (0, 0, 0))
        screen.blit(text4, (100, 300))
      
    elif foundkey == -1:
        text4 = bigfont.render(
            "Key Not Found. Press N to Reset Key", 1, (0, 0, 0))
        screen.blit(text4, (30, 300))
  
  
# Program should be run
# continuously to keep the window open
while run:
      
    # background
    screen.fill((255, 255, 255))
  
    # Event handler stores all event
    for event in pygame.event.get():
  
        # If we click Close button in window
        if event.type == pygame.QUIT:
            run = False
          
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_r:
                key = 0
                foundkey = 0
                generate_arr()
            if event.key == pygame.K_n:
                foundkey = 0
                key = 0
                for i in range(0, len(array)):
                    arr_clr[i] = clr[0]
            if event.key == pygame.K_RETURN and key != 0:
                foundkey = binarySearch(array, key)
            if event.key == pygame.K_0:
                key = key*10
            if event.key == pygame.K_1:
                key = key*10+1
            if event.key == pygame.K_2:
                key = key*10+2
            if event.key == pygame.K_3:
                key = key*10+3
            if event.key == pygame.K_4:
                key = key*10+4
            if event.key == pygame.K_5:
                key = key*10+5
            if event.key == pygame.K_6:
                key = key*10+6
            if event.key == pygame.K_7:
                key = key*10+7
            if event.key == pygame.K_8:
                key = key*10+8
            if event.key == pygame.K_9:
                key = key*10+9
    draw()
    pygame.display.update()
  
pygame.quit()


输出: