📜  落蛋拼图Python程序 | DP-11(1)

📅  最后修改于: 2023-12-03 14:57:18.406000             🧑  作者: Mango

落蛋拼图Python程序 | DP-11

简介

落蛋拼图是一款益智游戏,目标是将旋转的图形拼接在一起以创建完整的行和/或列。这款游戏可以帮助人们锻炼他们的逻辑思维能力和空间感知能力。本文将介绍如何使用Python编写一个落蛋拼图程序。

功能介绍
  1. 随机生成落蛋拼图的初始图案。
  2. 让用户通过键盘操作来控制落蛋的旋转和移动。
  3. 实时显示当前拼图的状态和已拼接的行和列。
  4. 用户完成拼图后,显示恭喜信息。
实现思路
  1. 定义游戏界面和落蛋的初始位置和姿态。
  2. 监听键盘事件,当用户按下方向键时,旋转落蛋或让落蛋移动。
  3. 判断落蛋是否已经完全拼接在一起,如果是,则显示恭喜信息。
代码实现
import pygame
import random

WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

WIDTH = 800
HEIGHT = 600
FPS = 30

pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Falling Block Puzzle")
clock = pygame.time.Clock()

class Block(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
        self.image = pygame.Surface((30, 30))
        self.image.fill(self.color)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(WIDTH - self.rect.width)
        self.rect.y = random.randrange(-100, -40)
        self.speedy = random.randrange(1, 8)
        self.type = random.choice(["square", "line", "lshape", "tshape", "sshape", "zshape"])
        self.rotation = random.randrange(4)

    def rotate(self):
        self.rotation = (self.rotation + 1) % 4
        self.update()

    def move_left(self):
        self.rect.x -= 30
        self.update()

    def move_right(self):
        self.rect.x += 30
        self.update()

    def move_down(self):
        self.rect.y += 30
        self.update()

    def update(self):
        if self.type == "square":
            self.update_square()
        elif self.type == "line":
            self.update_line()
        elif self.type == "lshape":
            self.update_lshape()
        elif self.type == "tshape":
            self.update_tshape()
        elif self.type == "sshape":
            self.update_sshape()
        elif self.type == "zshape":
            self.update_zshape()

    def update_square(self):
        self.image = pygame.Surface((60, 60))
        self.image.fill(self.color)
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

    def update_line(self):
        if self.rotation == 0 or self.rotation == 2:
            self.image = pygame.Surface((30, 120))
            self.image.fill(self.color)
        else:
            self.image = pygame.Surface((120, 30))
            self.image.fill(self.color)
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

    def update_lshape(self):
        if self.rotation == 0:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [0, 0, 60, 30])
        elif self.rotation == 1:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 0, 30, 60])
        elif self.rotation == 2:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 0, 60, 30])
        else:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [0, 30, 30, 60])
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

    def update_tshape(self):
        if self.rotation == 0:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 0, 30, 30])
        elif self.rotation == 1:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [0, 30, 30, 30])
        elif self.rotation == 2:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 30, 30, 30])
        else:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 0, 30, 30])
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

    def update_sshape(self):
        if self.rotation == 0 or self.rotation == 2:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [0, 30, 60, 30])
        else:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [30, 0, 30, 60])
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

    def update_zshape(self):
        if self.rotation == 0 or self.rotation == 2:
            self.image = pygame.Surface((90, 60))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [60, 30, 30, 30])
        else:
            self.image = pygame.Surface((60, 90))
            self.image.fill(self.color)
            pygame.draw.rect(self.image, WHITE, [0, 0, 30, 60])
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.x - 15
        self.rect.y = self.rect.y - 15

all_sprites = pygame.sprite.Group()
block = Block()
all_sprites.add(block)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                block.move_left()
            elif event.key == pygame.K_RIGHT:
                block.move_right()
            elif event.key == pygame.K_UP:
                block.rotate()
            elif event.key == pygame.K_DOWN:
                block.move_down()

    screen.fill(WHITE)
    all_sprites.update()
    all_sprites.draw(screen)
    pygame.display.flip()
    clock.tick(FPS)
总结

通过本文的介绍,我们学会了如何使用Python编写一个简单的落蛋拼图程序。此程序具有随机生成初始图案,通过键盘操作控制落蛋的旋转和移动等功能。程序员们可以尝试添加更多的功能和改进游戏玩法,使程序更加完善。