📜  我如何学习c游戏开发-C编程语言(1)

📅  最后修改于: 2023-12-03 14:54:24.391000             🧑  作者: Mango

我如何学习C游戏开发-C编程语言

简介

C语言是一种通用的编程语言,对于游戏开发来说,它具有高效、快速和大量的可用库的优势。因此,学习C语言是游戏开发人员的必备基础。

学习方式
1. 学习C语言基础语法

在学习C语言之前,了解编程基础原理是必要的。C语言基础语法包括变量、运算符、表达式、控制语句等。可以通过阅读教材、参加培训机构、在线课程等方式进行学习。

#include <stdio.h>

int main(){
    printf("Hello, World!");
    return 0;
}
2. 学习C语言游戏开发库

学习C语言游戏开发库是C游戏开发的核心。常见的开发库包括DirectX、OpenGl、SDL等。这些开发库都提供了丰富的图形、音频、网络和输入/输出功能。在掌握C语言基础语法后,可以通过查看官方文档或网络教程学习游戏开发库。

#include <SDL.h>

int main(int argc, char* argv[])
{
    SDL_Window *window;                    // Declare a pointer to an SDL_Window
    SDL_Renderer *renderer;                // Declare a pointer to an SDL_Renderer
    SDL_Init(SDL_INIT_VIDEO);              // Initialize SDL2

    // Create an SDL window
    window = SDL_CreateWindow("Game Window",
                              SDL_WINDOWPOS_UNDEFINED,
                              SDL_WINDOWPOS_UNDEFINED,
                              640, 480,
                              0
    );

    // Create a renderer for our window
    renderer = SDL_CreateRenderer(window, -1, 0);

    // Set the drawing color to white
    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

    // Clear the screen (to white)
    SDL_RenderClear(renderer);

    // Display the changes
    SDL_RenderPresent(renderer);

    // Wait for 3 seconds
    SDL_Delay(3000);

    // Close and destroy the window
    SDL_DestroyWindow(window);

    // Clean up 
    SDL_Quit();
    return 0;
}
3. 练习个人项目

练习个人项目是巩固C语言基础和游戏开发库的最佳方式。尝试开发基于C的游戏,例如小型游戏。

#include <SDL.h>

int main(int argc, char* argv[])
{
    SDL_Window* window;
    SDL_Renderer* renderer;

    SDL_Init(SDL_INIT_VIDEO);

    window = SDL_CreateWindow("Pong Clone",
                              SDL_WINDOWPOS_UNDEFINED,
                              SDL_WINDOWPOS_UNDEFINED,
                              640, 480,
                              0);

    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

    // Create the ball
    SDL_Rect ball = { 306, 226, 8, 8 };
    int ball_speed_x = 1;
    int ball_speed_y = 1;

    // Create the paddles
    SDL_Rect player_paddle = { 16, 208, 8, 64 };
    SDL_Rect computer_paddle = { 616, 208, 8, 64 };

    int player_paddle_speed = 0;

    // Game loop
    while (1)
    {
        SDL_Event e;

        if (SDL_PollEvent(&e))
        {
            if (e.type == SDL_QUIT)
                break;

            if (e.type == SDL_KEYDOWN)
            {
                if (e.key.keysym.sym == SDLK_UP)
                    player_paddle_speed = -1;

                if (e.key.keysym.sym == SDLK_DOWN)
                    player_paddle_speed = 1;
            }

            if (e.type == SDL_KEYUP)
            {
                if (e.key.keysym.sym == SDLK_UP)
                    player_paddle_speed = 0;

                if (e.key.keysym.sym == SDLK_DOWN)
                    player_paddle_speed = 0;
            }
        }

        player_paddle.y += player_paddle_speed;

        if (player_paddle.y < 0)
            player_paddle.y = 0;

        if (player_paddle.y > 416)
            player_paddle.y = 416;

        ball.x += ball_speed_x;
        ball.y += ball_speed_y;

        if (ball.y < 0 || ball.y > 472)
            ball_speed_y = -ball_speed_y;

        if (ball.x < 0)
            break;

        if (ball.x > 632)
            ball_speed_x = -ball_speed_x;

        if ((player_paddle.y < ball.y + 8) && (player_paddle.y + 64 > ball.y) && (ball.x <= player_paddle.x + 8))
            ball_speed_x = -ball_speed_x;

        if (computer_paddle.y < ball.y)
            computer_paddle.y += 1;

        if (computer_paddle.y > ball.y)
            computer_paddle.y -= 1;

        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
        SDL_RenderClear(renderer);

        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

        SDL_RenderFillRect(renderer, &player_paddle);
        SDL_RenderFillRect(renderer, &computer_paddle);
        SDL_RenderFillRect(renderer, &ball);

        SDL_RenderPresent(renderer);
    }

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}
结论

学习C语言作为游戏开发是必要的,并且可以通过阅读书籍、参加培训和练习小型项目等方式进行学习。