📜  骑士的可能动作(1)

📅  最后修改于: 2023-12-03 15:28:59.436000             🧑  作者: Mango

骑士的可能动作

本文主要讨论关于骑士的可能动作,包括进攻和防守两个方面。

进攻方面
Pick and Roll

骑士的进攻中一个非常常用和有效的策略就是Pick and Roll。当纽约人尝试轮换防守时,勒布朗·詹姆斯(LeBron James)这么做,他将带球移向其中一位守卫(通常是大卫·李或特雷·伯克),而后方的球员(通常是凯文·乐福)会此时经过一个“选取和滚动”动作并切入,尝试跟选手建立搭档关系。这个策略的好处在于,如果对方采取双人防守,那么勒布朗有机会把球传给空位球员,同时内线球员也有机会快速地切入得分。

代码示例

function pickAndRoll() {
  // 策略:等待选手建立搭档关系,动态分配球权
  if (player1.hasBall) {
    if (player2.isCutting && isDefenderDoubleTeam(player2)) {
      passBall(player2);
    } else if (player3.isCutting && isDefenderDoubleTeam(player3)) {
      passBall(player3);
    } else if (player4.isCutting && isDefenderDoubleTeam(player4)) {
      passBall(player4);
    } else if (player5.isCutting && isDefenderDoubleTeam(player5)) {
      passBall(player5);
    } else {
      passBall(player1);
      pickAndRollDefense(player2);
    }
  } else {
    if (player1.isCutting && isDefenderDoubleTeam(player1)) {
      passBall(player1);
    } else {
      passBall(getNextPlayerInRotation());
    }
  }
}
高位进攻

高位进攻是骑士队进攻中的另一个关键策略。在高位进攻中,凯文·乐福通常会提供屏幕,并且勒布朗·詹姆斯会在顶部接球,让身后的球员转身并提供支持。这个策略的好处在于可以让勒布朗在外线创建空间,并让乐福在内线得分。

代码示例

function highPostOffense() {
  // 策略:让凯文·乐福提供屏幕,创造勒布朗空间
  if (player1.hasBall) {
    passBall(player2);
    pickAndRollDefense(player1);
  } else if (player2.hasBall) {
    if (isDefenderDoubleTeam(player1)) {
      passBall(player1);
    } else {
      passBall(player1);
      highPostScreen(player2);
    }
  } else if (player3.hasBall) {
    if (isDefenderDoubleTeam(player2)) {
      passBall(player2);
    } else {
      passBall(player2);
      highPostScreen(player3);
    }
  } else if (player4.hasBall) {
    if (isDefenderDoubleTeam(player3)) {
      passBall(player3);
    } else {
      passBall(player3);
      highPostScreen(player4);
    }
  } else if (player5.hasBall) {
    if (isDefenderDoubleTeam(player4)) {
      passBall(player4);
    } else {
      passBall(player4);
      highPostScreen(player5);
    }
  }
}
防守方面
常规防守

骑士的常规防守是令人叹为观止的。他们通过良好的防守策略和规划来限制对方的进攻。所有的球员都在包含在内,以最高效的方式来保护他们的篮框。骑士的常规防守核心便是确保内线防守,各种屏幕换位,挡拆防守都要相应调整。

代码示例

function standardDefense() {
  // 策略:保护内线,防住挡拆战术
  if (player1.isPressing) {
    if (isDefenderSwitch(player1, player2)) {
      switchDefenders(player1, player2);
    } else if (isDefenderOnScreen(player1, player2)) {
      fightThroughScreen(player1, player2);
    } else if (isDefenderDoubleTeam(player1, player2)) {
      doubleTeam(player1, player2);
    } else {
      stayWithMan(player1, player2);
    }
  } else if (player2.isPressing) {
    if (isDefenderSwitch(player2, player3)) {
      switchDefenders(player2, player3);
    } else if (isDefenderOnScreen(player2, player3)) {
      fightThroughScreen(player2, player3);
    } else if (isDefenderDoubleTeam(player2, player3)) {
      doubleTeam(player2, player3);
    } else {
      stayWithMan(player2, player3);
    }
  } else if (player3.isPressing) {
    if (isDefenderSwitch(player3, player4)) {
      switchDefenders(player3, player4);
    } else if (isDefenderOnScreen(player3, player4)) {
      fightThroughScreen(player3, player4);
    } else if (isDefenderDoubleTeam(player3, player4)) {
      doubleTeam(player3, player4);
    } else {
      stayWithMan(player3, player4);
    }
  } else if (player4.isPressing) {
    if (isDefenderSwitch(player4, player5)) {
      switchDefenders(player4, player5);
    } else if (isDefenderOnScreen(player4, player5)) {
      fightThroughScreen(player4, player5);
    } else if (isDefenderDoubleTeam(player4, player5)) {
      doubleTeam(player4, player5);
    } else {
      stayWithMan(player4, player5);
    }
  } else if (player5.isPressing) {
    if (isDefenderSwitch(player5, player1)) {
      switchDefenders(player5, player1);
    } else if (isDefenderOnScreen(player5, player1)) {
      fightThroughScreen(player5, player1);
    } else if (isDefenderDoubleTeam(player5, player1)) {
      doubleTeam(player5, player1);
    } else {
      stayWithMan(player5, player1);
    }
  }
}
区域防守

如果对方进攻的差不多是半场,骑士队会改变策略,开始运用区域防守来保护篮框。这种防守通常涉及到进攻区域之间的划分,以及相应的防守任务分配给各个球员。

代码示例

function zoneDefense() {
  // 策略:划分进攻区域,分工防守
  if (isPlayerInZone(player1, zone1)) {
    if (isBallInZone(zone1)) {
      stayInTheZone(player1, zone1);
    } else {
      watchTheBall(player1, zone1);
    }
  } else if (isPlayerInZone(player2, zone2)) {
    if (isBallInZone(zone2)) {
      stayInTheZone(player2, zone2);
    } else {
      watchTheBall(player2, zone2);
    }
  } else if (isPlayerInZone(player3, zone3)) {
    if (isBallInZone(zone3)) {
      stayInTheZone(player3, zone3);
    } else {
      watchTheBall(player3, zone3);
    }
  } else if (isPlayerInZone(player4, zone4)) {
    if (isBallInZone(zone4)) {
      stayInTheZone(player4, zone4);
    } else {
      watchTheBall(player4, zone4);
    }
  } else if (isPlayerInZone(player5, zone5)) {
    if (isBallInZone(zone5)) {
      stayInTheZone(player5, zone5);
    } else {
      watchTheBall(player5, zone5);
    }
  }
}
总结

本文主要介绍了骑士的可能动作,包括进攻和防守两个方面。我们可以发现,骑士的策略非常多,涵盖了各种不同的情况和局面。对于程序员们来说,在模拟篮球比赛时,可以根据骑士的策略来提高程序的智能程度,使得程序更加真实和有趣。