📜  unity pause animator - C# (1)

📅  最后修改于: 2023-12-03 14:48:11.916000             🧑  作者: Mango

Unity Pause Animator - C#

Introduction

As a Unity programmer, you may want to pause your animation at some point in your game development process. Pausing an Animator is a common feature that may be required for different reasons, such as gameplay mechanics, user interaction, cutscenes, debug purposes, etc.

This article will provide you with a step-by-step guide on how to pause an Animator in Unity using C# scripting.

Implementation

First, you need to have an Animator component attached to a game object in your scene. You can create an animation controller or use the default one that Unity provides, and then associate your game object with the animator controller via the Animator component.

Next, you can write a C# script that will pause and resume the Animator. Here is an example of such a script:

using UnityEngine;

public class PauseAnimator : MonoBehaviour
{
    private Animator animator;
    private bool animatorPaused;

    void Start()
    {
        animator = GetComponent<Animator>();
        animatorPaused = false;
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            if (!animatorPaused)
            {
                animator.speed = 0;
                animatorPaused = true;
            }
            else
            {
                animator.speed = 1;
                animatorPaused = false;
            }
        }
    }
}

In this script, we have a private Animator variable that stores the Animator component of the game object. We also have a bool variable that indicates if the Animator is paused.

In the Start function, we initialize the animator variable with the Animator component attached to the game object. We also set the animatorPaused variable to false, indicating that the Animator is not paused at the beginning.

In the Update function, we check if the player presses the "P" key. If this happens, we check the animatorPaused variable. If it is false, we stop the Animator by setting its speed to 0, and we set the animatorPaused variable to true. If it is true, we resume the Animator by setting its speed to 1, and we set the animatorPaused variable to false.

Conclusion

In this article, we have learned how to pause an Animator in Unity using C# scripting. By following the step-by-step guide and using the example script provided, you can easily pause and resume an Animator in your games.