📜  如何随时间统一更改粒子系统速率 - C# 代码示例

📅  最后修改于: 2022-03-11 14:48:39.796000             🧑  作者: Mango

代码示例1
//objectName.GetComponent().emission.rateOverTime = 2.0f;
//This doesn't work, so you need to seperate it into a few lines.
ParticleSystem particleSystem = objectName.GetComponent();
var emission = particleSystem.emission;
emission.rateOverTime = 2.0f;