📅  最后修改于: 2023-12-03 15:07:07.586000             🧑  作者: Mango
这是一个C#编写的程序,可以在CS:GO游戏中实现再次投掷手榴弹的功能。通过该程序,你可以在投掷手榴弹的过程中按下特定按键(默认为F键),再次投掷出手榴弹,从而增加你的攻击力。
程序的核心代码是利用Windows API来实现对键盘按键的监听和模拟。具体实现步骤如下:
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
public struct INPUT
{
public uint Type;
public MOUSEKEYBDHARDWAREINPUT Data;
}
[StructLayout(LayoutKind.Explicit)]
public struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public MOUSEINPUT Mouse;
[FieldOffset(0)]
public KEYBDINPUT Keyboard;
[FieldOffset(0)]
public HARDWAREINPUT Hardware;
}
[StructLayout(LayoutKind.Sequential)]
public struct MOUSEINPUT
{
public int X;
public int Y;
public uint MouseData;
public uint Flags;
public uint Time;
public IntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct KEYBDINPUT
{
public ushort VirtualKey;
public ushort ScanCode;
public uint Flags;
public uint Time;
public IntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct HARDWAREINPUT
{
public uint Msg;
public ushort ParamL;
public ushort ParamH;
}
[DllImport("user32.dll", SetLastError = true)]
public static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
[DllImport("user32.dll")]
public static extern short GetAsyncKeyState(System.Windows.Forms.Keys vKey);
程序需要监听键盘按键,判断用户是否按下了再次投掷手榴弹的按键。这里使用了Windows API中的GetAsyncKeyState函数来实现:
bool keyDown = (GetAsyncKeyState(Keys.F) & 0x8000) == 0x8000;
如果用户按下了再次投掷手榴弹的按键,程序则会模拟按下F键来再次投掷手榴弹:
if (keyDown)
{
INPUT[] input = new INPUT[1];
input[0].Type = 1; //Keyboard input
input[0].Data.Keyboard = new KEYBDINPUT();
input[0].Data.Keyboard.VirtualKey = (ushort)Keys.F;
input[0].Data.Keyboard.ScanCode = 0;
input[0].Data.Keyboard.Flags = 0;
input[0].Data.Keyboard.Time = 0;
input[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
SendInput(1, input, Marshal.SizeOf(input[0].GetType()));
}