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📜  查找给定三角形的所有角度

📅  最后修改于: 2021-04-27 23:40:31             🧑  作者: Mango

给定2D平面中三角形的所有三个顶点的坐标,任务是找到所有三个角度。

例子:

Input : A = (0, 0), 
        B = (0, 1), 
        C = (1, 0)
Output : 90, 45, 45

为了解决这个问题,我们使用下面的余弦定律。

c^2 = a^2 + b^2 - 2(a)(b)(cos beta)

重新安排后

beta = acos( ( a^2 + b^2 - c^2 ) / (2ab) )

在三角学中,余弦定律(也称为余弦公式或余弦法则)将三角形的边长与该角度之一的余弦相关。

First, calculate the length of all the sides. 
Then apply above formula to get all angles in 
radian. Then convert angles from radian into 
degrees.

以下是上述步骤的实现。

C++
// Code to find all three angles
// of a triangle given coordinate
// of all three vertices
#include 
#include  // for pair
#include  // for math functions
using namespace std;
  
#define PI 3.1415926535
  
// returns square of distance b/w two points
int lengthSquare(pair X, pair Y)
{
    int xDiff = X.first - Y.first;
    int yDiff = X.second - Y.second;
    return xDiff*xDiff + yDiff*yDiff;
}
  
void printAngle(pair A, pair B,
                pair C)
{
    // Square of lengths be a2, b2, c2
    int a2 = lengthSquare(B,C);
    int b2 = lengthSquare(A,C);
    int c2 = lengthSquare(A,B);
  
    // length of sides be a, b, c
    float a = sqrt(a2);
    float b = sqrt(b2);
    float c = sqrt(c2);
  
    // From Cosine law
    float alpha = acos((b2 + c2 - a2)/(2*b*c));
    float betta = acos((a2 + c2 - b2)/(2*a*c));
    float gamma = acos((a2 + b2 - c2)/(2*a*b));
  
    // Converting to degree
    alpha = alpha * 180 / PI;
    betta = betta * 180 / PI;
    gamma = gamma * 180 / PI;
  
    // printing all the angles
    cout << "alpha : " << alpha << endl;
    cout << "betta : " << betta << endl;
    cout << "gamma : " << gamma << endl;
}
  
// Driver code
int main()
{
    pair A = make_pair(0,0);
    pair B = make_pair(0,1);
    pair C = make_pair(1,0);
  
    printAngle(A,B,C);
  
    return 0;
}


Java
// Java Code to find all three angles
// of a triangle given coordinate
// of all three vertices
  
import java.awt.Point;
import static java.lang.Math.PI;
import static java.lang.Math.sqrt;
import static java.lang.Math.acos;
  
class Test
{
    // returns square of distance b/w two points
    static int lengthSquare(Point p1, Point p2)
    {
        int xDiff = p1.x- p2.x;
        int yDiff = p1.y- p2.y;
        return xDiff*xDiff + yDiff*yDiff;
    }
      
    static void printAngle(Point A, Point B,
            Point C)
    {
    // Square of lengths be a2, b2, c2
    int a2 = lengthSquare(B,C);
    int b2 = lengthSquare(A,C);
    int c2 = lengthSquare(A,B);
      
    // length of sides be a, b, c
    float a = (float)sqrt(a2);
    float b = (float)sqrt(b2);
    float c = (float)sqrt(c2);
      
    // From Cosine law
    float alpha = (float) acos((b2 + c2 - a2)/(2*b*c));
    float betta = (float) acos((a2 + c2 - b2)/(2*a*c));
    float gamma = (float) acos((a2 + b2 - c2)/(2*a*b));
      
    // Converting to degree
    alpha = (float) (alpha * 180 / PI);
    betta = (float) (betta * 180 / PI);
    gamma = (float) (gamma * 180 / PI);
      
    // printing all the angles
    System.out.println("alpha : " + alpha);
    System.out.println("betta : " + betta);
    System.out.println("gamma : " + gamma);
    }
      
    // Driver method
    public static void main(String[] args) 
    {
        Point A = new Point(0,0);
        Point B = new Point(0,1);
        Point C = new Point(1,0);
       
        printAngle(A,B,C);
    }
}


Python3
# Python3 code to find all three angles 
# of a triangle given coordinate 
# of all three vertices 
import math
  
# returns square of distance b/w two points 
def lengthSquare(X, Y): 
    xDiff = X[0] - Y[0] 
    yDiff = X[1] - Y[1] 
    return xDiff * xDiff + yDiff * yDiff
      
def printAngle(A, B, C): 
      
    # Square of lengths be a2, b2, c2 
    a2 = lengthSquare(B, C) 
    b2 = lengthSquare(A, C) 
    c2 = lengthSquare(A, B) 
  
    # length of sides be a, b, c 
    a = math.sqrt(a2); 
    b = math.sqrt(b2); 
    c = math.sqrt(c2); 
  
    # From Cosine law 
    alpha = math.acos((b2 + c2 - a2) /
                         (2 * b * c)); 
    betta = math.acos((a2 + c2 - b2) / 
                         (2 * a * c)); 
    gamma = math.acos((a2 + b2 - c2) / 
                         (2 * a * b)); 
  
    # Converting to degree 
    alpha = alpha * 180 / math.pi; 
    betta = betta * 180 / math.pi; 
    gamma = gamma * 180 / math.pi; 
  
    # printing all the angles 
    print("alpha : %f" %(alpha)) 
    print("betta : %f" %(betta))
    print("gamma : %f" %(gamma))
          
# Driver code
A = (0, 0)
B = (0, 1) 
C = (1, 0)
  
printAngle(A, B, C); 
  
# This code is contributed 
# by ApurvaRaj


C#
// C# Code to find all three angles
// of a triangle given coordinate
// of all three vertices
using System;
      
class GFG
{
    class Point
    {
        public int x, y;
        public Point(int x, int y)
        {
            this.x = x;
            this.y = y;
        }
    }
      
    // returns square of distance b/w two points
    static int lengthSquare(Point p1, Point p2)
    {
        int xDiff = p1.x - p2.x;
        int yDiff = p1.y - p2.y;
        return xDiff * xDiff + yDiff * yDiff;
    }
      
    static void printAngle(Point A, Point B, Point C)
    {
        // Square of lengths be a2, b2, c2
        int a2 = lengthSquare(B, C);
        int b2 = lengthSquare(A, C);
        int c2 = lengthSquare(A, B);
          
        // length of sides be a, b, c
        float a = (float)Math.Sqrt(a2);
        float b = (float)Math.Sqrt(b2);
        float c = (float)Math.Sqrt(c2);
          
        // From Cosine law
        float alpha = (float) Math.Acos((b2 + c2 - a2) / 
                                           (2 * b * c));
        float betta = (float) Math.Acos((a2 + c2 - b2) / 
                                           (2 * a * c));
        float gamma = (float) Math.Acos((a2 + b2 - c2) / 
                                           (2 * a * b));
          
        // Converting to degree
        alpha = (float) (alpha * 180 / Math.PI);
        betta = (float) (betta * 180 / Math.PI);
        gamma = (float) (gamma * 180 / Math.PI);
          
        // printing all the angles
        Console.WriteLine("alpha : " + alpha);
        Console.WriteLine("betta : " + betta);
        Console.WriteLine("gamma : " + gamma);
    }
      
    // Driver Code
    public static void Main(String[] args) 
    {
        Point A = new Point(0, 0);
        Point B = new Point(0, 1);
        Point C = new Point(1, 0);
      
        printAngle(A, B, C);
    }
}
  
// This code is contributed by Rajput-Ji


输出:

alpha : 90
betta : 45
gamma : 45

参考
https://en.wikipedia.org/wiki/Law_of_cosines