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📜  如何统一访问文本游戏对象并更改它 - C# 代码示例

📅  最后修改于: 2022-03-11 14:48:54.959000             🧑  作者: Mango

代码示例1
Text text = gameObj.GetComponentInChildren(typeof(Text)) as Text;
text.text = "text stuff";
text.font = prefferedFont;