📜  phpunit assert continue - C 编程语言(1)

📅  最后修改于: 2023-12-03 15:18:33.198000             🧑  作者: Mango

PHPUnit Assert Continue with C Programming Language

PHPUnit is a popular testing framework for PHP, primarily used for unit testing. The framework provides a set of assertion methods to make it easy to write tests. One of these methods is assertContinue().

In C programming language, there is no direct equivalent to the assertContinue() method in PHPUnit, but you can achieve a similar result by using a loop with a continue statement.

Here is an example of how to use this approach:

#include <stdio.h>
#include <assert.h>

void test_sum() {
    int x = 2;
    int y = 3;
    int expected = 5;
    int result = x + y;
    if (result != expected) {
        printf("Fail: expected %d but got %d\n", expected, result);
        assert(0);
    }
}

int main() {
    test_sum();
    printf("All tests passed!\n");

    // using continue to simulate assertContinue()
    for (int i = 0; i < 10; i++) {
        if (i == 5) {
            printf("Fail: i should not be 5\n");
            continue;
        }
        printf("i = %d\n", i);
    }

    return 0;
}

In the above example, the test_sum() function is an example of how to use assert() in C to check the result of a calculation. If the result is not as expected, the program will print an error message and halt.

The main method then goes on to simulate assertContinue() by using a loop with a continue statement. If the loop counter i is equal to 5, the program will print an error message and continue to the next iteration of the loop. Otherwise, it will print the value of i.

This approach to testing is not as elegant as using assertContinue() in PHPUnit, but it can be effective in catching errors in your code.

In conclusion, while there is no direct equivalent to assertContinue() in C programming language, you can achieve similar results by using a loop with a continue statement. This approach may not be as elegant as using assertContinue() in PHPUnit, but it can be effective in catching errors in your code.