📜  在搅拌机中导出具有不同中心的多个网格 - 无论代码示例

📅  最后修改于: 2022-03-11 14:56:20.357000             🧑  作者: Mango

代码示例1
So I found the correct answer myself: if you use File -> Import Into Level instead of the expected normal Import function, then the import process is a bit different.

It will automatically create Blueprint for you with the root pivot still at the bottom center at 0,0,0 but now every object in there will have its own original pivot as seen in Blender...and that's it!